Peer-to-Peer Electronic Commerce: A Taxonomy and Cases

Lee, K., Peer-to-Peer Electronic Commerce: A Taxonomy and Cases, Proceedings of the 3rd International Conference on Electronic Commerce, Wien, Austria, 2001. (PDF)

Peer-to-peer electronic commerce (P2P EC) is a technical (or architectural) alternative (or complement) to Web-based EC. P2P EC may be defined as a class of electronic commerce that takes advantage of resources available at the edge of the Internet. A taxonomy of P2P EC based on the features of the edge resources is suggested. Among the five categories based on the taxonomy, we introduce the emerging P2P EC cases in physical product marketplace, digital product marketplace, and digital casting marketplace. For each case, we discuss the motivations of the P2P EC, the status of the real world business, technical issues to be solved, business issues, and future prospects.

FinTech 산업 정책 개발을 위한 생태계 접근 방법

이경전, & 허미리. (2015). FinTech 산업 정책 개발을 위한 생태계 접근 방법. 한국지능정보시스템학회 학술대회논문집, 32-32. (link)


본 연구에서는 생태계 접근 방법을 통해 핀테크 산업 정책을 개발하는 방안에 대해 고찰한다. 최근 영국, 미국, 중국 등은 핀테크 산업에의 투자, 정책적 지원, 혁신 생태계 구축 등을 통해 핀테크 산업을 선도하고 있다. 반면에 한국은 높은 IT 기술력을 보유하고 있음에도 불구하고 여전히 충분한 속도와 규모의 혁신을 핀테크 분야에서 이루어내지 못하고 있다. 미국 실리콘밸리의 경우, 막강한 IT·금융 인프라와 유능한 인재풀, 벤처캐피탈 등으로 구성된 혁신 생태계가 조성이 되어 있어 빠르게 글로벌 핀테크 산업의 중심에 서고 있는 것에 주목하여 본 연구에서는 생태계 이론을 중심으로 실리콘밸리, 이스라엘 혁신 생태계 등의 사례를 분석하고, 이에 기반하여 한국의 핀테크 산업 육성 및 서비스 확산, 생태계 구축을 위한 정책 개발 방안을 제시한다.

핀테크의 이해

이경전, 허미리, 황보유정, & 전정호. (2016). 핀테크의 이해. 정보시스템연구, 25(2), 173-189. (link)


Ⅰ. 핀테크 개념과 현황

Ⅱ. 핀테크 비즈니스 모델 도출 방안

Ⅲ. 핀테크 산업 정책 도출 방안

3.1 Unbanked/Underfinanced의 Banked/Financed로의 전환

3.2 연관 산업을 육성하는 수단으로서의 핀테크

Ⅳ. 맺음말


메타-몰 구조를 갖는 차세대 전자쇼핑몰의 개발

이재규, 송용욱, 이경전 외 9명, “메타-몰 구조를 갖는 차세대 전자쇼핑몰의 개발”, 정보과학회지, 16(5):32-38, 1998(5월).  (PDF) in Korean


Development of Part Sales Agent Coupled with Virtual Manufacturing in Internet Environment

최형림, 김현수, 박영재, 박병주, 이경전, “인터넷상의 가상생산 기반 부품판매 에이전트 개발”, 경영정보학연구, 12(4):193-213, 2002. (PDF) in Korean


The sales activity of most of small manufacturing companies is based on orders of buyers. The process of promotion, negotiation, receipt and selection of orders of the manufacturers is closely coupled with the load status of the production lines. The decision on whether to accept an order or not, or the selection of optimal order set among excessive orders is entirely dependent on the schedule of production lines. However, in the real world, since the production scheduling activity is mainly performed by human experts, most of small manufacturers are suffer from being unable to meet due dates, lack of rapid decision on the acceptance of new order. Recently, Internet based Electronic Commerce is recognized as one of the alternatives for strengthening sales power of small and medium companies. However, small and medium manufacturers can’t adjust properly to the new environment because they are in short of money, personnel, and technology. To cope with this problem, this paper deals with development of part sales agent coupled with virtual manufacturing in Internet environment that consist of selection agent, advertisement agent, selection agent, negotiation agent, and virtual manufacturing system. This paper develops a time-bounded negotiation mechanism for small and medium manufacturers in agent-based automated negotiation between customers and negotiation agents. Furthermore, to select optimal order set maximized profit, we first formulate the order selection problem with mixed integer programming, but the computation time of IP is not acceptable for real world scale problem. To overcome this problem and dynamic nature of virtual manufacturing, we suggest a genetic algorithm approach, which shows a reasonable computation time for real world case and good incremental problem solving capability.

Agent-based System for Complex Decision Making and Negotiation: Application to Virtual Manufacturing

이경전, 장용식, 최형림, 김현수, 박영재, 박병주, “복잡한 의사결정과 협상 환경을 위한 에이전트 기반 시스템: 가상생산 응용”, Information Systems Review, 4(2):223-236, 2002. (PDF) in Korean


In an agent-based system, each agent has its own decision making capability and competes, cooperates, and communicates each other with an agent interface. Virtual manufacturing has characteristics as a typical application area of agent-based system: complex and time-bound decision making and negotiation. The time-boundness influences the choice of decision making models and design of protocols for internal and external negotiation. In this paper, we provide a case study which suggests a time-bound framework for external and internal negotiation between the agents for virtual manufacturing environment. We illustrate decision making model selection strategy and the system architecture of the agent-based system for the complex and time-bound environment.

Generation of Hypotheses on the Evolution of Agent-Based Business Using Inductive Learning

Jin, D., Suh, Y., Lee, K., “Generation of Hypotheses on the Evolution of Agent-Based Business Using Inductive Learning,” Electronic Markets, vol. 13, no. 1, 13-20, 2003 (PDF)


Agent-based business in e-commerce can be defined as a business enabled and operated by software-agent technologies. The discrepancies between expectations on and reality of the business have raised research interests in its critical success factors. We suggest a framework for analysing the evolution of the agent-based business and analyse 16 representative agent-based business cases to derive explanatory variables seeming to have effect on the longevity of the agent-based business. The results of the case studies are used as an input to an inductive learning method to generate five theoretical hypotheses on its evolution. Finally, we provide strategic implications of the generated hypotheses about the evolution of the agent-based business.